Virtual Reality Standardized Patients for Clinical Training (bibtex)
@incollection{rizzo_virtual_2016,
	address = {Hoboken, NJ},
	title = {Virtual {Reality} {Standardized} {Patients} for {Clinical} {Training}},
	isbn = {978-1-118-95278-8 978-1-118-95275-7},
	url = {http://doi.wiley.com/10.1002/9781118952788.ch18},
	abstract = {There are several quite distinct educational approaches that are all called a virtual patient. It includes case presentations, interactive patient scenarios, virtual patient games, human standardized patients (HSPs), high-fidelity software simulations, high-fidelity manikins, and virtual human (VH) conversational agents. VH conversations are possible that include an avatar that responds to pre-selected choices; such an interview is called a structured encounter. Most VSPs attempted to date have been on traditional computers. With the increased prevalence of mobile devices, it is logical to consider the migration of VSP technology to phones and tablets. Future distant recognition (DSR) systems will require a high level of individual speaker discrimination and will likely adopt microphone array-based acoustic beam forming technology. Future success may no longer be rate-limited by the pace of technology, but by the creativity and innovation of educators who will create compelling VSP experiences and curricula.},
	booktitle = {The {Digital} {Patient}},
	publisher = {John Wiley \& Sons, Inc},
	author = {Rizzo, Albert and Talbot, Thomas},
	month = jan,
	year = {2016},
	keywords = {MedVR},
	pages = {255--272}
}
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