Development of a VR Therapy Application for Iraq War Military Personnel with PTSD (bibtex)
@incollection{rizzo_development_2005-1,
	address = {13th Annual Medicine Meets Virtual Reality Conference, Long Beach, CA},
	series = {Medicine {Meets} {Virtual} {Reality}},
	title = {Development of a {VR} {Therapy} {Application} for {Iraq} {War} {Military} {Personnel} with {PTSD}},
	volume = {111},
	url = {http://ict.usc.edu/pubs/Development%20of%20a%20VR%20Therapy%20Application%20for%20Iraq%20War%20Veterans%20with%20PTSD.pdf},
	abstract = {Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experiences including (but not limited to) military combat, violent personal assault, being kidnapped or taken hostage and terrorist attacks. Initial data suggests that 1 out of 6 returning Iraq War military personnel are exhibiting symptoms of depression, anxiety and PTSD. Virtual Reality (VR) exposure therapy has been used in previous treatments of PTSD patients with reports of positive outcomes. The aim of the current paper is to specify the rationale, design and development of an Iraq War PTSD VR application that is being created from the virtual assets that were initially developed for theX-Box game entitled Full Spectrum Warrior which was inspired by a combat tactical training simulation, Full Spectrum Command.},
	number = {13},
	booktitle = {Studies in {Health} {Technology} and {Informatics}},
	author = {Rizzo, Albert and Pair, Jarrell and McNerney, Peter J. and Eastlund, Ernie and Manson, Brian and Gratch, Jonathan and Hill, Randall W. and Swartout, William},
	year = {2005},
	keywords = {MedVR, Virtual Humans},
	pages = {407+413}
}
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