Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments (bibtex)
@article{parsons_neurocognitive_2009,
	title = {Neurocognitive and {Psychophysiological} {Analysis} of {Human} {Performance} within {Virtual} {Reality} {Environments}},
	volume = {142},
	url = {http://ict.usc.edu/pubs/Neurocognitive%20and%20Psychophysiological%20Analysis%20of%20Human%20Performance%20within%20Virtual%20Reality%20Environments.pdf},
	doi = {10.3233/978-1-58603-964-6-247},
	abstract = {Monitoring the neurocognitive and psychophysiological activity of persons operating within a complex environment poses exacting measurement challenges. Three experiments are reported in this paper. In these experiments we made use of VRCPAT to assess persons' neurocognitive and psychophysiological responses to high-fidelity, immersive virtual environments. The first experiment provided continued support for the validity of the VRCPAT as a measure of learning and memory through the use of an increased sample size. In the second experiment we aimed at assessing whether an increase in stimulus complexity would result in a significant decrease in performance on attentional tasks. We also wanted to see whether an increase in stimulus intensity would result in a significant decrease in performance on attentional tasks. The third experiment looked at participants' psychophysiological responses in both low and high immersion virtual environments.},
	journal = {Studies in Health Technology and Informatics},
	author = {Parsons, Thomas D. and Iyer, Arvind and Cosand, Louise and Courtney, Chris and Rizzo, Albert},
	year = {2009},
	keywords = {MedVR},
	pages = {247--252}
}
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