Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation (bibtex)
@article{lange_initial_2009,
	title = {Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation},
	volume = {14},
	url = {http://ict.usc.edu/pubs/Initial%20usability%20assessment%20of%20off-the-shelf%20video%20game%20consoles%20for%20clinical%20game-based%20motor%20rehabilitation.pdf},
	abstract = {Off-the-shelf games for consoles such as the Nintendo Wii, Nintendo WiiFit and Sony PlayStation 2 EyeToy have been developed and tested for the purpose of entertainment. Many clinics are adopting the use of these off-the-shelf devices for exercise, social interaction and rehabilitation because they are affordable, accessible and can be used within the clinic and home. Our group carried out initial usability evaluations for these off-the-shelf games and a prototype game (using an off-the-shelf device) specifically developed for people with disabilities.},
	number = {5},
	journal = {Physical Therapy Reviews},
	author = {Lange, Belinda and Flynn, Sheryl and Rizzo, Albert},
	year = {2009},
	keywords = {MedVR},
	pages = {355--363}
}
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