Virtual Coaches over Mobile Video (bibtex)
	title = {Virtual {Coaches} over {Mobile} {Video}},
	url = {},
	abstract = {We hypothesize that the context of a smartphone, how a virtual human is presented within a smartphone app, and indeed, the nature of that app, can profoundly affect how the virtual human is perceived by a real human. We believe that virtual humans, presented over video chat services (such as Skype) and delivered using mobile phones, can be an effective way to deliver coaching applications. We propose to build a prototype system that allows virtual humans to initiate and receive Skype calls. This hardware will enable broadcast of the audio and video imagery of a character. Using this platform and a virtual human, we will conduct two user studies. The first study will examine factors involved in making a mobile video based character seem engaging and “real”. This study will examine how character appearance and the artifacts of the communication channel, such as video and audio quality, can affect rapport with a virtual human. The second study will examine ways to maintain a long-term relationship with a character, leveraging the character’s ability to call and interact with a real human over a longer period of time. These studies will help develop design guidelines for presenting virtual humans over mobile video.},
	booktitle = {Proceedingsof {International} {Conference} on {Computer} {Animation} and {Social} {Agents} ({CASA})},
	author = {Krum, David M. and Kang, Sin-Hwa and Bolas, Mark},
	month = may,
	year = {2014},
	keywords = {MedVR, MxR, UARC}
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